![]() ![]() We cannot make spoilers of any kind because the issues covered within it are profound and it is right that you live them in your own way, with the mouse and keyboard between your fingers. towards the rediscovery of this ancient civilization. We play the classic aimless traveler who finds himself having to explore rooms and floors to climb in an immense circular tower, supervised by a nice but talkative robot called the Guide, a nice little creature who kept us company throughout our journey. Let’s be clear, this is not Zeta Halo and not even the Talos I station in Prey, the masterpiece of Arkane Studios, of which we have already spoken extensively previously and on various occasions. The game plot, although not overwhelming, immerses us in a sci-fi context that might appeal to fans of the Halo series. Superliminal and HOSTLIGHT, two video games and a single destiny: to put ourselves in front of unknowns and worlds that can be modeled as we wish, to be shaped to go far beyond levels and sequences, but to rediscover the history of a forgotten civilization.Ī past to be rediscovered: HOSTLIGHT and lost humanity In the past, we got used to productions similar to each other with few real innovations, which have not managed to keep the qualitative bar high and the current standards, relevant in the vast independent panorama and in the market in general, a dense jungle that could hide such complex and articulate video games. It must be said that similar video games, which interface with a vast and multifaceted audience, they manage to attract our attention because they always have a lot to tellboth with the storyline and with the gameplay. In addition to being two polar opposite concepts, they are nevertheless fitting and spot on: while we explored the game, discovering increasingly difficult puzzles, we reasoned and reflected at length on their resolution as we have not done for a long time, bumping into a wall and repeating until we were exhausted. If on the one hand Superliminal made us combine shapes and change our perspectives, giving them thickness through game design, on the other hand HOSTLIGHT emphasizes light. Many colors, many colors, countless puzzles and puzzles that have put us to the test in the ten hours it took to get to the credits. Unlike Superliminal, however, HOSTLIGHT leads us into large rooms where prisms are positioned, lights and colors to connect. It focuses on perspective and physics, two amazing and crazy wonderful subjects to approach and understand. But no, because HOSTLIGHT, developed by ESDIP_GAMES, is a complex and demanding production that reminded us of Superliminal, the work of Pillow Castle Games, which at the time offered us three hours of leisure and many puzzles to solve.įor those unfamiliar with it, this is a sometimes surreal puzzle game consisting of a plot and lots of silhouettes to put in their place to advance the game experience. ![]() Reading the plot and explanation on Steam, we were sure it was yet another puzzle video game with no art or part, one of the many independent productions that are released to make up the numbers. When we approached HOSTLIGHT for the first hour of play, we didn’t know what we would be up against. ![]()
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